Since players can carry two guns, they usually set up classes that balance out their range payload. You get to pick your starting guns and can change classes after death. Modern Warfare 2 completely ditches this approach. This lets that player take the advantage by forcing the player to use a weapon that they’re not quite as skilled at using. Knowing the map and where your favorite gun drops are is essential, but for the bad player, there is always the chance to snatch the weapon before your opponent gets a hold of it. Generally speaking, the “Race to the Weapon” design in something like that of Halo 3, adding a layer of strategy for both good and bad players. I also don’t really go into team play because I know nothing about it. I talked with several much more advanced players than myself and relied on a couple of different gamefaqs to balance out my perspective. While I personally prefer lone wolfing it on Team Deathmatch, other players have different approaches and tactics. This isn’t really intended to be a strategy guide but rather just a discussion about how the gameplay works and feels overall. The series abandons traditional design elements like “Race to the Gun” and emphasizes a more tactical, map-reliant approach. Modern Warfare 2 and the other Call of Duty games have always been very map-reliant multiplayer games.